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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 15:14:00 -
[1] - Quote
Omnathious Deninard wrote:So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
Its a bit odd it needs so many drone mods to do what guns can do without it i would suggest a buff to lock range and reduce the number of turrets. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 15:16:00 -
[2] - Quote
Omnathious Deninard wrote:So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
Its a bit odd it needs so many drone mods to do what guns can do without it i would suggest a buff to lock range and reduce the number of turrets. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 15:23:00 -
[3] - Quote
The mega has more mass than the apoc why? please reduce the mass of the attack line down to a similar amount as the vindi and mach 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.04.08 16:24:00 -
[4] - Quote
Roime wrote:These suggested changes would destroy all Gallente battleships.
Hype - it requires two cap boosters and a tracking comp, if the armor reppers are left in their dire state. Alternatively you could just buff the rep bonus to 10%, so triple repping wouldn't be the only option.
Mega - why would anyone shield tank an armor battleship? Speed is irrelevant when you fly battleships (that are not Machs). Currently Mega can fit a proper armor tank and even a damage mod.
Domi - there is absolutely no need to change the bonuses. Simple EHP and fitting buff is all the ship needs. Please focus instead on fixing the drone interface, mechanics and AI as stated in "Back to the balancing future" devblog.
Hype - does need more work on fittings and cap , but the main issue besides that is armour repping is still in an early stage and not good enough yet same as brutix really.
Mega - the talos is still a better option here for shield dps ships again part of the issue is ABC's dps is too good with its projection especially for a T1 ship they should become T2 Bc's and nerf their dps. Mega needs a much bigger buff to its speed and agility for shield tanking it to be worth it over armour tank.
Domi- i disagree here its dps was too good with split bonuses although heavy drones are severely lacking atm and the range issues with sentries needs fixing. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 13:43:00 -
[5] - Quote
Gary Goat wrote:Interesting changes, I cant say I like them all.
Megathron: The good
I like the direction you're going with the megathron. Its faster and has more utility whilst retaining the blaster damage thanks to the rof bonus compensating for the loss of a low. The loss of a heavy drone hurts and seems a bit unnecessary. Also a bit more cap or cap regen would be nice to negate the increased cap use from the new bonus.
indeed although it needs much more of a agility and speed increase for a shield fit to be worth using and for an armour fit to have half decent speed.
Hyperion: The bad
The hyperion has always been a meh ship in my eyes. It was previously gimped by the limited low slots and its always been extremely cap hungry to the point that you need 2 cap injectors due to 8 turrets + at least 2 large reps to get the most from its bonuses. With the new changes you gain some tank at the expense of a mid slot that would have been used for extra tackle (to counter the bad tracking) or extra cap injector (to counter the stupendous cap usage). Different slot layout, same problems. The rep bonus just has too many negatives to make it feasible on a battleship that needs to feed 8 high slots.
a solution could be to move a high to a mid and remove a turret to give it a utility slot then if its dps is too low just increase its damage bonus to 10% or 7.5%
Dominix: The Ugly
The domi has always been a versatile boat and maybe the most versatile ship in the entire game. You never really knew how it was going to be fit until you engaged it which was its saving grace really, it also had great adaptability in the ever changing meta of eve online. The geddon has now taken away its role as a neuting drone boat (one of its best roles for small gangs) and the loss of the hybrid bonus has killed it in PVE and large fleets (although it was never very good in fleets anyway). The new domi looks like a bigger myrmidon without the tanking bonus which makes the myrmidon good. Maybe it should be the ship with that rep bonus instead of the hyp?
if its a sniper then it doesn't need or should get a rep bonus i think it should lose some turrets and a high for an extra low so it can armour tank properlyor an extra mid so it can use omnis and have shield tank.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
75
|
Posted - 2013.04.09 19:07:00 -
[6] - Quote
CCP Rise any plans on reducing sentry drone training time? more so T2 sentry drones which takes many months of training when you consider you have to train other things as a young pilot as you progress through the ships i think the vexor is the earliest ship you can use a decent amount of sentries on which is rather useful for shooting POS's with the whole ammo issue and all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
75
|
Posted - 2013.04.09 21:06:00 -
[7] - Quote
one solution to the drone control range is to change sentry control range to make more sense why would you need 100km plus control range when its sitting next to the ship? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:31:00 -
[8] - Quote
interesting changes not sure about mega with 8 lows and only 4 mids..... But the non increase of mobility is a shame and a mistake i kind of preferred a shield tanked mega with lots of speed and agility maybe i was silly to expect that option.... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 12:32:00 -
[9] - Quote
seems like the navy brutix will kill off the new mega before it has started :( 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
|
Posted - 2013.04.12 09:47:00 -
[10] - Quote
so CCP Rise some response would be nice here and all the threads... some questions that seem popular as follows
- why does the mega get 8 lows when amarr don't when people want it to be a mid so they can shield tank it? -dominix could it have more lock range so it can actually use the full range of sentries as DLA's only add so much? -Also concern that the mega is still outclassed by the talos and even the new navy brutix has more tank any plans here? -Also battleships tank and mobility still needs to be buffed a great deal to make them worthwhile using any plans here? -Also concern about the neut range bonus on geddon and missiles on amarr ships are not wanted any plans here? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.14 10:25:00 -
[11] - Quote
CCP Is there any chance of getting that lowslot moved to a mid on the megathron at all i think the option to shield tank nano it is its best option since it has the worst range and tank of all battleships?... oo and all attack bs need much more mobility? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 13:55:00 -
[12] - Quote
[Jonas Sukarala wrote: CCP Is there any chance of getting that lowslot moved to a mid on the megathron at all i think the option to shield tank nano it is its best option since it has the worst range and tank of all battleships?... oo and all attack bs need much more mobility?
Also a lot more EHP is needed surely the double HP each class of ship should be followed here....
Yes because rokhs are so mobile and do tons of dps :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 14:56:00 -
[13] - Quote
Plated armour boats at a battleship level is a conflicting model it makes no sense..... Hyperion isn't so affected as the change to armour repping rigs helps there cause along with the extra tankiness helps it survive and probably do well with null. But the megathron with multiple plates and trimarks just kills its role entirely it needs to be a shield nano blasterboat for void to work fully. At least the Rokh has optimal range bonus and lots of tank to help its cause although it should get a mobility buff too.
I would also like to add the navy brutix to this problem as it can tank just as-well (lower sig too) and is much more mobile. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 17:59:00 -
[14] - Quote
Jizzmaster Mckenzie wrote:To put it even more in perspective, here is a quote from Amarr thread for the proposed new Geddon: Quote:Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 13500 PWG(-3000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80) Now, let's see which ship is more interesting to fly, the new Domi or this. The new Geddon has split bonuses (I thought we are getting rid of that, and it is one of the reasons Domi is getting nerfed?). It can fit either unbonused turrets or unbonused missiles, with 7 high slots and 2 utility slots. And it has exactly the same drone bay, bandwidth, and non-sentry drone bonuses. Yes, I would expect that real-world drone DPS of a new Domi will be somewhat higher than that of Geddon. But for non-sentry drones, it won't amount for much, and the extra utility/versatility of Geddon makes it just that much more attractive. It is really a non-choice for me - as I said in my other post, Amarr Battleship 5 is in queue. Given that the other two Gallente ships are also underwhelming (I think new Hype is OK, but the Mega was also nerfed), I really don't see any compelling reason to fly/specialize in Gallente BS. Any change that removes choice and unpredictability is not a good change in my book.
I disagree that domi is worse off .. yes it lost some dps but its dps was too much upto 1500 dps i think. It now has more applied dps with its drone tracking skill which gives it more flexibility in effect plus it has much more tank.
The ship i am disappointed with is the mega with ships in eve getting faster and more options for blasterboats now with the talos and navy brutix the mega isn't looking so good. The only real solution to fix the mega/ give it a unique role is too make it a shield tanking dps killing machine. 7-6-6 100 drone bandwidth. They also need to increase battleships tank to be much higher than navy bc's Also the talos needs to lose a turret 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
86
|
Posted - 2013.04.16 11:09:00 -
[15] - Quote
Nikuno wrote:Of course, if they were to do a full rebalance of drones then the domi optimal bonus might become something good for non-sentries also.
How about they give drones different optimals? (and adjusting activation range ond other stats as needed). Currently all the heavies have 1000m. Chnage this so that they cover a range from say 4000m to 5500m (at 500m increments according to race; gallente closest then minmatar, caldari, amarr perhaps). This gives the different racial drones different combat characteristics and begins to place them towards the edge of smartbomb ranges assuming an orbit at optimal. The domi bonus at level 5 then offers a larger orbit and even better protection against smartbombs. (50% bonus would give orbits of 6000m to 8250m)
Of course this might also improve hit characteristics from drones with the increased range reducing angular velocity and on the flip side possibly making them easier to shoot (which still offers some counter to movement outside smartbomb ranges).
Adjust the stats accordingly for medium and light drones and this could well keep the domi unique and competitive with the Armageddon's new layout and bonuses.
a drone falloff skill would help aswell but they need to sort out drone tracking, sig radius and higher orbit velocity amongst other things. Also their sig res 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
89
|
Posted - 2013.04.16 21:15:00 -
[16] - Quote
CCP Rise Hyperion and megathron need more cap... there cap isnt much better than a raven or minnie ships which ofc dont need so much cap. Mega - blasters/mwd Hyperion - blasters/mwd - armour reps 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
89
|
Posted - 2013.04.16 21:28:00 -
[17] - Quote
CCP Rise i disagree that with the mega you first posted meant too much overlap with the Hyperion because the Hype is a active tanker with low tracking and less mobile. A shield mega would be very mobile with strong tracking where as now its very similar to its navy version but without the hefty tank to match and is too slow for the shortest range battleship. I thought it would be more like a big thorax having versatility and options instead of being pigeon holed into killing its speed.
P.S. seriously why does the Navy brutix have virtually the same tank?... its plainly wrong..... these battleships need more tank they don't scale like the rest of the classes have..... a rethink is needed here. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 14:12:00 -
[18] - Quote
CCP Rise have you compared the dual plated/trimark megathrons speed/agility to the Hyperion and other attack battleships? I suspect if you do you will notice its not very mobile and attack like its more of a lightweight tanked combat battleship. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.19 17:13:00 -
[19] - Quote
mm.. i think the domi should lose a couple of turret slots like the other droneboats without a hybrid damage bonus i.e. navy vexor.
Sentry drones should be able to target a ship irrelevant of what the domi's range limitations are afterall its the drones doing the shooting and the sentries sitting next to the ship should not require drone control range to be the same as the ships lock range 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 10:50:00 -
[20] - Quote
Kagura Nikon wrote:Gabriel Karade wrote:Post-duality testing
I think it's basically there, the Megathron, Dominix and Hyperion are looking^ superb and distinctive in their own ways.
My one point is Drone bays, as this [Drones] is still primarily the Gallente 'thing' and could be looked at.
- now that the Dominix is getting 'turrets' it can lose/have blown out of the stars, it needs more spares - 500m3 drone bay would allow enough spares to warrant usage while moving around on grid*
- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.
Otherwise, looking really good.
^ 'looking' but not meant literally for two of them - the Dominix needs to get some sexy treatment, for far too long it's been an ugly potato. Also, the Hyperion looks like a right donkey now with the turret hardpoints and needs some minor redesign.
* Just on the note of possible options for future drone mechanics, years and years ago you used to be able to load drones from the cargohold to the bay, I was never quite sure why you guys removed this feature. This would alleviate drone loss issues as your logistics chain (not the ship...) would be able to bring up replacements just as you would ammo/cap charges, fuel e.t.c. Funny how peopel want EVERYTHGInfor their boats. You think mega deserves 125M bay? So How in hellt hat is balanced comapred to the other attack boats? For god's sakke. the mega is even faster then the Tempest attack MINMATAR ship. Afff
by the time you have plated the mega its as slow as any caldari ship where the is balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 10:58:00 -
[21] - Quote
ExAstra wrote:Jonas Sukarala wrote:by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has. Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega? Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters.
Point being unless it is shield tank in some form it is never really an attack battleship as when plated it becomes an combat battleship which is too slow to get into range with its tiny gun range. The first iteration worked . 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 11:17:00 -
[22] - Quote
ExAstra wrote:Jonas Sukarala wrote:ExAstra wrote:Jonas Sukarala wrote:by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has. Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega? Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters. Point being unless it is shield tank in some form it is never really an attack battleship as when plated it becomes an combat battleship which is too slow to get into range with its tiny gun range. The first iteration worked . The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage. Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...
you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 18:21:00 -
[23] - Quote
ExAstra wrote:Jonas Sukarala wrote:ExAstra wrote: The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.
Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...
you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago. "Listen better"? This is a forum. We read here. All you said was "the first iteration worked" which I (apparently) misinterpreted to mean the original design. "Proposal" would have been a much better choice of vocabulary. So how do you think the first balance proposal was better? Because it was "more likely to be shield tanked"?
Yes a shield tanked mega with a utility high allows it to serve its attack role properly although i still think it needs more speed and agility but at least with nanos you can get somewhere but a dual plated/trimarked version is just a slow brick with pitiful range. that most things can outrange and outmaneuver. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 21:44:00 -
[24] - Quote
smoking gun81 wrote:Jonas Sukarala wrote:ExAstra wrote:Jonas Sukarala wrote:ExAstra wrote: The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.
Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...
you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago. "Listen better"? This is a forum. We read here. All you said was "the first iteration worked" which I (apparently) misinterpreted to mean the original design. "Proposal" would have been a much better choice of vocabulary. So how do you think the first balance proposal was better? Because it was "more likely to be shield tanked"? Yes a shield tanked mega with a utility high allows it to serve its attack role properly although i still think it needs more speed and agility but at least with nanos you can get somewhere but a dual plated/trimarked version is just a slow brick with pitiful range. that most things can outrange and outmaneuver. Getting really old really fast this shield tank mega thing you and others got a fetish for... I'm more happy with the current proposal than the previous one less chance of a shield tank, Although I still want 8 turrets on one but I can deal with just flying a vindicator all the time to get it. as soon as I get home I will have more of an insight to what further changes I think the mega should have once tested.
Well lets put this another, how is the mega is an attack battleship when the Hype is faster after you've fitted plates? If you plated both ships the Hyperion would have more buffer so its better as a plated combat ship... so whats the point in a plated mega?.... At least a shield mega offers you something different ... lots of speed a tanky Talos if you will.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
99
|
Posted - 2013.04.21 13:49:00 -
[25] - Quote
Kane Fenris wrote:Hi,
i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS.
why dont give all the attack BS ships a role bonuslike : (values discussable) 25% reduction of armor plate mass penalty 25% reduction of shield equipment sig radius penalty
of cours things would have to be rebalanced a bit but it would fix the problem that short ranged fast ships would be fast enough amor tanked while not beeing ridiciolus fast shield tanked. similar logic for tempest at shields cause sinature and speed is a big point of debate.
so attack bs sould bee fast and skiny while armor or shield tanked wo creating any OP not intended fits.
interesting ofc those can be built into the ship itself in terms of mass and sig radius but that is only half of the issue. -cap issues with using mwd on battleships .. along with lasers and blasters/ active tank -CCP doesn't seem to get how high the mass on battleships are and how that affects the role of attack. -mega really ought to be shield fit and leave the navy version as the armour ship plates and blasters don't go together. -Tempest is too bland a ship with no real emphasis and poor slot layout. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
101
|
Posted - 2013.04.21 21:54:00 -
[26] - Quote
smoking gun81 wrote:Jonas Sukarala wrote: Well lets put this another, how is the mega is an attack battleship when the Hype is faster after you've fitted plates? If you plated both ships the Hyperion would have more buffer so its better as a plated combat ship... so whats the point in a plated mega?.... At least a shield mega offers you something different ... lots of speed a tanky Talos if you will..
Not true ( as I've just got home and tested on duality ) let me share some of my preliminary findings regarding the new gallente line up. The criteria: 1600 T2 plates x 2 3 x Trimarks 1 x T2 100 MN MWD Overloaded MWD The Results: Dominix = 1132 M/s Hyperion = 1195 M/s Megathron = 1281 M/s Don't get me wrong it could be a bit faster to catch others, But even with a similar fit ( nothing that reduces speed or agility ) the mega would still out run the hyperion 1539 M/s vs 1435 M/s. On another note I find the mega ( only one I've been playing with fittings for so far ) is lacking in CPU a bit despite the + 20 but then again I've always found it quite low on CPU even before the new proposal. CCP could we get a better bump in CPU for the mega say to something like 630 ( quite an increase I know ) but we have mods like the reactive armor hardener, micro jump drive and target spectrum breaker ( two of which are modules restricted to BS hulls ) that all use more than the +20 CPU you have given the mega. Note: I'm missing acceleration control 5 so figures are not the max they should be ( thanks duality mirror ).
shakes head..... i can read speed/mass stats in an OP ... i was referring to Hype being optimally fit i.e. armour reps/rep rigs as no speed penalty and mega then plated/trimarked. As you're not going to plate a Hyperion as you wouldn't plate a mega if you could shield tank it properly with 5 or 6 mids. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
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Posted - 2013.04.27 19:37:00 -
[27] - Quote
CCP Rise wrote:
Hyperion:
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +7.5% Armor Repair amount
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers Fittings: 16000 PWG(+250), 600 CPU Defense (shields / armor / hull): 7500 / 8000 / 8500 Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s Drones (bandwidth / bay): 125(+25) / 175(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7 Sensor strength: 23 Magnetometric Sensor Strength Signature radius: 485
Megathron: Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 570 CPU(+20) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 75(-50) / 75(-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
No chance of the Hyperion being OP atm with its lame cap recharge rate its as low as it could be the default cap recharge. Even the mega has better cap even though the Hyperion is the active tanker.... Also armour repping is still pretty weak.... Maybe if you rectify these 2 things then it may just be bordering OP at least. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
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Posted - 2013.04.27 19:50:00 -
[28] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
No chance of the Hyperion being OP atm with its lame cap recharge rate its as low as it could be the default cap recharge. Even the mega has better cap even though the Hyperion is the active tanker.... Also armour repping is still pretty weak.... Maybe if you rectify these 2 things then it may just be bordering OP at least.
you should probably look into what 2x heavy cap injectors does bro... Cap recharge is going to have a rather insignificant effect on the Hyperion's ability in pvp. The simple fact that it gets more gun dps (extra low, and ability to fit full rack of ions), more drone dps, and a heavy nuet means that it is much much better than it was before. In armor buffer fit, It's going to be dual webbed with a cap injector or filled with some other form of Ewar, ship is getting better in this style of fit as well.
what so it can't even fit Neutrons? .... mmm... very OP eh :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
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Posted - 2013.04.27 20:21:00 -
[29] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
what so it can't even fit Neutrons? .... mmm... very OP eh :P it needs much more pg than the mega.. armour reps and armour rep rigs a nos/neut uses more pg than guns do.. and it only gets 250 more than mega .. its a joke The maelstrom doesn't have too pick which tier guns too fit. .. why should the Hyperion? O it also needs at least 1 Heavy cap booster thats another guns worth of pg
You tested changes on duality yet bub? Based on the tone of your comments I'm going to assume you have not. As for the inability to fit largest tier guns with 2x heavy cap injectors, 2x large reppers, and a heavy nuet... It can't be the best at everything. Ship is still doing over 1100 dps with said fit while sporting a tank that can easily handle any other bs out there with ease, even with a couple heavy nuets draining your cap.
im working off eft so maybe that 250 really makes a massive difference but i imagine not somehow.. but the point is the maelstrom can fit arties if it wants on it along with anything else it wants yet gallente ships can't even fit the highest tier short range guns nevermind fitting rail ..... it is unbalanced are you happy with this? Gallente pilots complain about the lack of fleet ships and this is why they do.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
124
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Posted - 2013.04.29 16:48:00 -
[30] - Quote
Yes the Navy brutix is a beast basically a more nimble slightly less tanky version of a mega.. The domi seems to be the fleet ship.. its sad because the Hyperion could be used much like the Maelstrom in ranged fleet warfare if given the fittings to fit Rails as an armour variant to the Rokh but they haven't :( missed opportunity. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
124
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Posted - 2013.04.29 17:18:00 -
[31] - Quote
I think the mega should have higher scan res than the Hyperion it should be an attack battleship trait as they are designed more towards killing smaller ships with there tracking bonuses. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
126
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Posted - 2013.04.30 21:17:00 -
[32] - Quote
Gunther Nhilathok wrote:If you're trying to remove tiers, then why are you reinforcing the idea that the hyperion should be better than the megathron by nerfing the mega and buffing the hype?
its tiers by disguise :P attack role means tier 1 EHP and at battleship level attack just means slightly less brick like... :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 13:57:00 -
[33] - Quote
Roime wrote:[quote=ExAstra]
I do hope that Ishtar gets to keep it's turret bonus.
i don't i think the ishtar having 4 drone bonuses would make it a great ship instead of losing a bonus that is hardly used on its 3 turrets.
i hope they build in its dronebay bonus. -5% drone velocity -10% drone damage HP -5km bonus to scout and heavy drone operation -10% drone optimal range and tracking H-M-L 4-5-6 Something like this would be very nice.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 15:15:00 -
[34] - Quote
Roime wrote:Bouh Revetoile wrote: Drones are now more versatile (in their potential targets).
No, they aren't any more versatile than they've always been, they just have 2xOmni as given. It's quantitative improvement, iteration, doesn't allow any new options. Anyway this is mostly semantics, I agree with you that if sentries see even minor tweaks to their deployment/recall mechanics, Dominix has a future. And the drawbacks of sentries in this thread have been greatly exaggerated. Jonas, Ishtar needs the turret bonus precisely because of the low number of turrets. It's a superb ship as it is, it only needs a bit more CPU to accommodate DDAs which were introduced before Ishtar was designed. Slot layout is perfect, it has excellent dps for a HAC with an engagement range second to none in it's class. A huge part of "drone boat versatility" is due to the fact that they can do damage with both drones and turrets.
fitting guns on ishtar kills its fittings hard.... but if you want guns and drones there are other options like vexor or deimos/thorax why do you need guns on an ishtar? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 16:11:00 -
[35] - Quote
Roime wrote:Bouh Revetoile wrote:Roime wrote:A huge part of "drone boat versatility" is due to the fact that they can do damage with both drones and turrets. I don't agree with this. I do love drone + hybrid damage bonused ships, but the Myrmidon show that it's not a necessity, and if the Dominix Navy Issue keep its hybrid damage bonus, it'll be fine for me : that would give more options in the end. Myrmidon is a good example- earlier version was better than current one with one less turret. It's down to heavy drones being so problematic, I find myself using mediums and lights way more often than heavies, and then the total dps is just less. Yeah, Navy Domi should keep it's current bonuses. Jonas, Ishtar is completely different beast from the ships you list (doh, there's only Gila and Ishtar in that class) and I don't want guns on Ishtar, it has them and I want to keep using them :) It's a Domi in a T2 cruiser hull. Blasters and drones are a perfect pair for numerous reasons- you can't overheat drones, blasters provide damage while your drones travel from another target or while you switch drones, you can shoot two things simultaneously, blasters are your last lifeline when all your drones are gone. And vice versa, drones work when blasters don't (range, jamming, neuting). Fitting it is a *****, but nothing that modern cybernetics and mild faction pimp couldn't solve. My DED plexer uses neutrons, PVP fits ions (active tank) or electrons (1600mm fit). Off topic, but doesn't really matter I guess. Unless someone really expects CCP input in this thread anymore.
I see where you're coming from and atm its a decent bonus with how it fits and the bonuses and the state of drones.. but i think going forward a more drone focused ship is the better option along with drone improvements which will follow soon going by what CCP have said.. after-all gallente should be the most drone specialized if you want brawler droneboats you can use the prophecy or gila and vexor/ myrmidon .. besides T2 should focus on less things than T1 so having focus on two weapon systems isn't T2 territory. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
167
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Posted - 2013.05.14 17:36:00 -
[36] - Quote
mama guru wrote:Marxzo Andoun wrote:Despite his earlier trolling, I agree fully with Roime's assessment. Hype is amazing for small gang, Mega is now better suited for large fleets.
Ah DeLinsey, no one ever had worries about the Domi's PvE capability, even before the changes. Most people aren't really excited that missions will be done with 50% more AFK now.
The Domi was introduced by Rise as the fleet ship. I can only assume that Rise is keeping quiet on the matter as he may have inside knowledge of drone updates that he mentioned in the original post. Here's hoping for SOON rather than soon(tm).
However on the flip side, the new Domi's new natural predators (bombers staggering launches to either destroy sentries or force them to stay in bay... I'd assume low-mobility BS fleet is also a dread's wetdream) don't really exist in high-sec, which presents some interesting options there... Perhaps they may also be useful for defence/offence on stationary objectives like structure battles where lack of mobility isn't so ... err crippling?
The biggest benefit to sentry drones, even before these changes, is the ability to assign them to an anchor and syncronise your drone damage across the whole fleet. 5x Garde II 2x Omnidirectionals II This puts 550 dps out to 70km with almost twice the tracking of a mega pulse laser using scorch, and thats on the new navy apoc with the 37% tracking bonus. Not only that but the drones have 125m sig resolution on their weapon, which is equivalent to a cruiser sized weapon, compared to the 400 on a battleship sized weapon. The other gallente ships are the big problems. The megathron is only worse now, 8 lows is nice but the lack of a utility high and a big dronebay causes problems. I'd rather see the bonus swapped to 10% hybrid falloff to give it some damage projection.
You're mistaken the sig radius of sentries is 125m..... weapon res is 400.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
173
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Posted - 2013.05.17 16:18:00 -
[37] - Quote
CCP Rise wrote:Hi guys
I have a small update for you: we are going to bump the Megathron CPU up by 30, to a total of 600.
By adding a low and also trying to coax people towards rails slightly, CPU would have been under a little too much pressure.
I know after a hundred pages this feels like a very small acknowledgment in the scheme of things, and we are certainly aware of that. A lot of the argument surrounding most of the battleship balance seems focused on whether or not these ships will actually perform in the roles they've been assigned to warrant their use. For that, we feel like we are at a point where we need to see how they do on tranquility. After release we will evaluate again, and if something isn't working out it will be addressed.
I will keep reading these threads in the mean time so don't hesitate to keep discussing the changes.
Thanks, o/
Rise please respond to this for the people who liked the original post of the shield mega. Why do you object to the 7-5-7 layout? as it is the Hype when dual rep fitted will be more mobile than the dual plated mega which is meant to be the attack battleship.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
176
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Posted - 2013.05.17 19:28:00 -
[38] - Quote
Gabriel Karade wrote:Jonas Sukarala wrote:CCP Rise wrote:Hi guys
I have a small update for you: we are going to bump the Megathron CPU up by 30, to a total of 600.
By adding a low and also trying to coax people towards rails slightly, CPU would have been under a little too much pressure.
I know after a hundred pages this feels like a very small acknowledgment in the scheme of things, and we are certainly aware of that. A lot of the argument surrounding most of the battleship balance seems focused on whether or not these ships will actually perform in the roles they've been assigned to warrant their use. For that, we feel like we are at a point where we need to see how they do on tranquility. After release we will evaluate again, and if something isn't working out it will be addressed.
I will keep reading these threads in the mean time so don't hesitate to keep discussing the changes.
Thanks, o/ Rise please respond to this for the people who liked the original post of the shield mega. Why do you object to the 7-5-7 layout? as it is the Hype when dual rep fitted will be more mobile than the dual plated mega which is meant to be the attack battleship. You do realise you are the only one still spouting this shield tanked Megathron nonsense, right? Seriously, give it up - the Megathron's pedigree is as an armour tanked, no-holes-barred, smash-them in the face blaster platform.... Edit: Jesus, you got me that worked up I barely noted the buff, Woohoo! CPU!
Well it hardly needs 8 lowslots to armour tank... it should follow the Thorax and allow for shield tank option its just stupid that an attack battleship can't actually shield tank as there whole point is mobility but a dual plated trimarked ships is slow as **** so its lost tank for no good reason really..... and T1 is meant to be versatile .. this change just reduces the use of the mega compared to the Hyperion. After all the navy version is going to be 8-4-8 so why can't the T1 version be 7-5-7??
CCP Rise you should have stuck with your gut instinct on this.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
176
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Posted - 2013.05.17 21:09:00 -
[39] - Quote
Phoenix Torp wrote:Alticus C Bear wrote:Phoenix Torp wrote: Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?
30 base CPU is 37.5 CPU with skills. That looks to be a ANP II upgraded to EANP II. That doesn't matter. Even forgeting the EANM and putting EALM's you get better EHP (76581 against 75756 with a third EANM), and the EALM use 30 CPU and not 36. But we are talking about 75K. It's supossed that an attack battleship lose AT LEAST (don't know about Hyperion EHP) 25% of normal BS EHP (100K) being attack role? It's kind of annoying. And to those that will say loud "PLATE THAT MEGA FOR THE SAKE OF GOD!", I will say that even the Tempest have more speed that this one (revise the Minmatar BS thread) [Megathron, PVP] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Armor Layering Membrane II Energized Armor Layering Membrane II Energized Armor Layering Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Heavy Capacitor Booster II, Cap Booster 400 Stasis Webifier I Prototype 100MN Microwarpdrive I Faint Epsilon Warp Scrambler I Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Large Hybrid Collision Accelerator I Large Anti-Explosive Pump I Large Anti-Explosive Pump I Vespa EC-600 x5 Hobgoblin II x5
intriguing way of getting around plating it ofc those rigs don't help speed maybe damage rigs although i doubt that is possible to fit with the low pg and cpu they put on gallente ships but maybe this approach is one CCP should look at making viable if they won't give it another mid slot. But yes the Attack role is distinctly underwhelming thats for sure i was foolishly looking at the Machariel as a guide post as to what they would do with these in terms of mass at least if not agility....... :(.... i was very disappointed with their halfheartedness here. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
176
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Posted - 2013.05.17 21:21:00 -
[40] - Quote
these EALM need much more HP bonus than 15%. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
177
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Posted - 2013.05.17 22:01:00 -
[41] - Quote
Rise
is there any chance the Domi could have more cpu aswell as the mega the drone mods/rigs use up way too much cpu unless you plan on reducing cpu on all drone mods/rigs across the board which would be better for all droneboats certainly the smaller ones? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
177
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Posted - 2013.05.18 10:18:00 -
[42] - Quote
CCP Rise wrote:If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.
Hope you can find a way to love one of them anyway =p
As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.
That makes me sad.. i will cry later and will print a picture of your face and put it on my dartboard :P.. But whats wrong with a little overlap .. there roles are clear yet its the Hype that is more flexible and more mobile in the end... Did you read my post about the EALM's? .... i think that is a way of getting around this and keeping the megas mobility intact.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.05.21 18:01:00 -
[43] - Quote
interesting post ^^^
But still some effort should be put in the increase the speed of attack battleships but its not just speed bonus they get -lower sig radius -higher agility -higher speed -lower mass
so the attack role is a little more than one dimensional.
Also the Mach is probably a little OP in terms of speed and agility with all its 7 lows to add nanos... Part of the problem with the Hyperion vs Megathron comparison is that .. -active tank has no speed penalties anymore -plates/trimarks nerf speed and agility.
Which kinda highlights that the attack role suits shield tankers more 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.05.21 22:55:00 -
[44] - Quote
Jason Sirober wrote:Pattern Clarc wrote:Didn't capacitor size and/or regen rate go up?
Base Cap went up by 175 and regen up by 0.4 Cap/sec This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion. Doesnt seem ballanced at all
Well imagine how the amarr pilots feel x10 for the abbadon and the Apoc ... silly thing is the abbadon could be solved quite easy. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
193
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Posted - 2013.05.22 14:53:00 -
[45] - Quote
The Rokh should really be much faster though with its blasters and all, Null and optimal range bonus only does so much... also its a range bonus makes it more like an attack role oddly ....
Considering how slow and heavy the abbadon is much like the Rokh its not hard too compare
Maelstrom is strangely slow... -being small gang ship .. or at least its bonus would suggest this -being minmatar its surprisingly slow compared to other races combat ships
Megathron makes no sense being 'attack' whilst using blasters on an plated armour ship ... shield fit makes more sense. -domi has barely been nerfed in terms of speed and mass .. it no longer needs it so much without Hybrid damage bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
194
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Posted - 2013.05.22 17:18:00 -
[46] - Quote
its odd that the domi has the best cap regen ..... surely the Hyperion should have the best 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
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Posted - 2013.05.30 14:23:00 -
[47] - Quote
Stjaerna Ramundson wrote:CCP Rise wrote:THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.
Dominix:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. Suggestion: Slot layout: 5H(-1), 6M (+1), 7L; 4 turrets (-2) , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1100s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 525 (+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80 km (+10) / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45) Highslots: A Dominix is a ship with full focus on drones, so turrets are only a secondary effect. (-1 Highslots / -2 Turrets) Base like the Myrmidon. As a ship that have to work as a long distance fighter (sniper) it is not realy reasonable to have a low max targeting range. (+10) As a ship that have a full focus on drones and is heavily dependent on drones, it is not reasonable that a ship with a 4 times more bigger volume than a Cruiser to have lower drone bay space. +150 Example: Gila = 400 m-¦ drone bay as a cruiser (focus on drones) Ishtar = 375 m-¦ drone bay as a cruiser (focus on drones) both are cruiser and have up to the same or more cargo bay than a BS that have the same focus? That is not reasonable. (My opinion: It is like to create a Obelisk with 100000 base cargo or like a air craft carrier they are only can carry up to 10 aircraft's. The relations are out of place in compare to cruisers size ships with focus on drones. Also the Navy version have the same drone bay than a cruiser.. where is the relation to volumen with drone focus?)
+1 More CPU would help with the drone mods unless they plan on fixing them instead 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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